Anomalies - power descriptions
I decided that some ppl out there might be interested in the 'full' defintions of the powers they have. Please note that these decriptions are liable to change if I think of something else the power can be capable of doing.
All the powers listed here are the ones they KNOW exist. These are not all the powers I have 'invented' - gotta leave some mystery. Besides, I may just think up new ones in the future...
I do take opinions and suggestions for powers. In fact, right now I'd like to thank Caroline in particular for her numerous suggestions, as well as a couple of my ICQ buddies, and other friends and family who I've posed the question to but will probably never read the series. Their loss *big silly grin*.
NOTES:
Unless stated otherwise, all powers are Level 1.
* means it has a telepathic trait.
For a 'glossary' of the different types of blocks, go to the bottom.
- Affinity with:
-
- Electricity
- Allows the creation, manipulation and 'destruction' of electricity. Cannot be harmed by it. Turn into it?
- Fire
- Allows the creation, manipulation and 'destruction' of fire. Cannot be harmed by it. Turn into it?
- Metal
- Allows the manipulation of metal. Stronger anomalies can also turn their bodies into metal.
- Technology
- Allows the manipulation of technology.
- Water
- Allows the creation, manipulation and 'destruction' of electricity. Cannot be harmed by it. Can turn into it.
- Weather
- Allows the manipulation and prediction of weather.
- Animals:
- This power is divided into many. For the most part, an anomaly will be able to communicate with a particular species of animal or a group of animals with something in common (i.e. all reptiles). They will also be able to turn into that/those animal/s, retain some of that animals' senses/instincts and… <-- I haven't really decided if this is definite or not
- Atoms:*
- Allows the anomaly to manipulate atoms. Unlike most powers can take a whole lifetime before it reaches it's full potential as the anomaly is restricted as to what types of atoms he/she can manipulate, especially so in the beginning. Also, under certain circumstances the anomaly can create atoms or parts of it. However, the anomaly cannot destroy atoms unless he/she wishes to create a disaster with an almost identical result as that of an atomic/nuclear bomb disaster.
- Attraction:
- Little is known about this Level 2 power, except that it subconsciously attracts people to the anomaly (some more so than others).
- Dreams:*
- Allows the anomaly to watch and manipulate other people's dreams, as well as force them upon other people and bring them out of them.
- Empathy:
- Allows the anomaly to:
- Feel the emotions of people around him/her.
- Project what he/she is feeling or what someone else nearby is feeling, onto another person nearby.
- He/she can also feel the personality traits and empathic signatures of people.
- Feel people's inner feelings.
- Block other Empaths from reading him/her.
- Enhance:*
- Allows the anomaly to enhance the powers of others.
- Flight:
- Allows the anomaly to fly
- Force fields:*
- Allows the anomaly to protect him/herself from attacks to his/her person or others, through creating a physical block that can only be seen when something is touching it.
- Healing:*
- Allows the anomaly to:
- Heal any wounds inflicted on his/herself or others.
- Sense other people's afflictions.
- Feel (and block from feeling) people dying.
- Ice breath:
- Allows the anomaly to breathe ice-cold breath, and therefore create solid forms of any ice (water, carbon dioxide, etc).
- Intelligence:
- This Level 2 power allows the anomaly to memorise and learn at incredible, inhuman speeds.
- Invisibility:
- This allows the anomaly to turn anyone or anything they chose invisible, either to all others or a specific person or group of people. The person/people and/or item/items can not stay invisible indefinitely, and anomalies just beginning to use this power can be caught out by cameras.
- Invulnerability:
- This Level 2 power stops the anomaly from being physically harmed in any way.
- Light:
- Allows the anomaly to manipulate all forms of light, including colours and lasers.
- Mimic
- Allows the anomaly to turn into a copy of anything with DNA that comes within the anomaly's 'absorption range'. Mimicry is limited to physical attributes at time of absorption and if the subject has powers, can mimic these to a small degree. Is also limited by length of time in a mimic, depending on the strength of the anomaly.
- Move through solids:
- Allows the anomaly to move through any solid object, solid, meaning nothing that is in a liquid or gas state or is organic.
- Plant:
- Allows the anomaly to turn into any kind of plant and...?
- Restoration:
- Allows the anomaly to restore the previous state of certain things that are not living, with the exception of returning a Shape shifter to his/her true from. Full list undefined.
- Rubber:
- Allows the anomaly to turn itself into a rubber form.
- Semi-immortality:
- This is a Level 2 power, which in its raw form will extend the anomaly's life slightly and make him/her slightly more invulnerable to sickness and injuries.
- Shape shifting:
- Allows the anomaly to change his/her shape into pretty much anything he/she wants, including people, objects and surfaces, from huge to the microscopic. A Shape Shifter has a 'weird' translucent liquid form which they may or may not pass through when shape shifting.
- Sonar:
- Allows the anomaly to release a series of 'clicks' enabling him/her to 'see' things around him/her.
- Sonics:
- Allows the anomaly to hear subsonics and supersonics and emit on them as well.
- Superior physical abilities:
- Level 2
- Agility
- Gives the anomaly incredible agility.
- Speed
- Allows the anomaly to move at incredible speeds.
- Strength
- Gives the anomaly extraordinary strength.
- Telekinesis:*
- Allows the anomaly to move objects with his/her mind, providing they can see the object.
- Telepathy:*
- All forms of telepathy allows mind-to-mind communication with other telepaths. There is a telepathic block and range. Other forms are:
- Deep
- Can hear the immediate thoughts and memories of others. Also allows the monitoring of telepathic activity ranging from eavesdropping on telepathic conversations, to acknowledging the use of any power with a telepathic trait to it. Allows the creation of probes. Can go deep into the minds of others, telepathic or not, block up or down, and read memories and thoughts. Probes can also be used to control or attack the brain of others.
- Shallow
- Can hear the immediate thoughts of others and can monitor telepathic activity, limited to Telepathy. Can eavesdrop on telepathic conversations.
- Teleportation:*
- Allows instants transport of people and object within the teleportation range of the anomaly. The user also must have seen, if not been in the place that they are teleporting to and size of teleports is restricted according to the strength of the anomaly.
- X-ray vision:
- Allows him to see through things.
- BLOCKS
- Dreams
- dreams-block
- Empathy
- empathic-block (emotions and empathic signatures)
- empaths-block (other empaths)
- Healing
- healing-block (sensing injuries and death)
- Telepathy
- telepathic-block (sending/receiving)
- Deep and Shallow telepathy
- thoughts-block (automatically reading thoughts)
- activity-block (telepathic activity)